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Old Aug 22, 2005, 02:14 AM // 02:14   #21
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Quote:
Originally Posted by LathalDraugr
Running in the arenas is definately a cheap tactic and irritating but I wouldn't describe it as griefing. Griefing implies their only goal is to cause other players grief, the true aim of a runner is to get easy faction/win. And to be honest if you can't kill them then you need to look at your own skillset and tactics.

And to provide a counter tale to yours... *snip*
Now see, this doesn't bother me at all. lol This was more about winning your match than anything else. Guerilla tactics are somewhat different than running indefinitely while flaming other players. In my case the W/Mo was telling us we had better drop because we'd never catch her. Of course, that was about the time the all-channel got turned off.

I'm in agreement with Aerolion, as Aniewiel seems to have noticed. To me, its much more fun to prove I am better at their game than they are rather than quit and let them brag to their friends about how they forced everyone to drop. Sure, they can brag to their friends about how long they dragged out the battle too, but that doesn't seem like it would be as satisfying. Besides, it's not like my time was wasted. If it had been, my opinion would probably be different. The conversation I had with my teammate, a person I would have never talked to otherwise, was quite rewarding and I've now got another good player on my friends list.

lol Not to mention, the fact that we never talked in the all channel had to irk the W/Mo at least a little.
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Old Aug 22, 2005, 02:34 AM // 02:34   #22
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Quote:
Originally Posted by AeroLion
Sanji, I'm just going to have to agree to disagree with you. We're not going to see eye to eye. Beating a griefer, to me, gives satisfaction. Having to map out because someone wants to run around all the time gives me negative satisfaction. There's no argument there. What's good for me is, apparently, not good for you. I don't see either as being right or wrong but just two different viewpoints.

Lathal, that's completely different. You fought and won. It's not even in the same ballpark as running solely in the hopes your opponent will leave or lag out.
Well personally I have to disagree on both counts. First I'd like to say that it had always been my intention to take them on and win but to be honest my only goal was to fight to the end using skirmish tactics that would allow me to survive for longer than a head on fight. Winning was a nice surprise but not what i had expected. Especially not versus a team with multiple players with a ranger. So while i didn't expect to force them to leave out of boredom it was never really my intent to win. Even my build was set up with the possibility of running in mind so I can't really claim the moral high-ground here.

I'd also like to point out that to my mind running is viable and fair tactic. If you can't kill them and they can't kill you why should it be them that has to quit? I would argue that if you can't bring them down then you have as much of an obligation to quit as they do.

Secondly the only time I've ever had a long drawn out chase with a runner was my smiting monk versus a ranger. I'd arrogantly left any res out of my build and no long range stuff since I thought with my build and a decent team the enemy would be dead before they could run or we'd be overwhelmed in which case it wouldn't matter. Things were going well until the 12th consecutive victory where we come up against a good team. Most of my team and most of their team was wiped out fast leaving only me and a ranger who'd been well outside of my smiting range. They ran off leaving me with no way of ressing my team and no way of killing them, they couldn't do nearly enough damage to overcome my self-heals so we were stuck in a stalemate. As long as they didn't turn to fight neither of us could win. Eventually after 20ish minutes I got bored and left and vowed never to waste my time like that again. So basically it was entirely my own fault that I couldn't bring down this ranger and their fault they couldn't bring me down. Unfortunately for me they had more patience and more free-time so they won.

Basically if you can't bring a runner down you don't "deserve" to win. If you don't bring res or pin down etc it's your own choice. True, sometimes you can't bring them down because your team has quit but you would have lost just the same if they'd quit at the start of the match so I see that as being part of the random nature of the arena not something wrong with running.

Sure it's great to bring that runner down for wasting your time but personally I don't get worked up about it. If the only way they can win is by running, their time in the arenas is going to be wasted. It's much more fun to lose and learn then go straight back in whether you're a runner or facing one you can't bring down.

/Edit
Quote:
Originally Posted by Jenosavel
Now see, this doesn't bother me at all. lol This was more about winning your match than anything else. Guerilla tactics are somewhat different than running indefinitely while flaming other players. In my case the W/Mo was telling us we had better drop because we'd never catch her. Of course, that was about the time the all-channel got turned off.

I'm in agreement with Aerolion, as Aniewiel seems to have noticed. To me, its much more fun to prove I am better at their game than they are rather than quit and let them brag to their friends about how they forced everyone to drop...
Didn't mean to suggest your actions were not the best ones for you. My attitude is as long as you're having fun it's all good. Having taken down runners myself I know how satisfying it can be. Merely trying to point out their fun may be in ruining your plans just as yours is in ruining theirs. That's the nature of competition and doesn't make anyone a griefer. Abusive messages are not on however whether they're from runners or the players who're after them. The arenas are just for fun and as long as nobody is cheating I don't think anyone should get worked up at how other people get their kicks.

Last edited by LathalDraugr; Aug 22, 2005 at 03:04 AM // 03:04..
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Old Aug 22, 2005, 02:39 AM // 02:39   #23
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I can't see how anyone is able to criticize the OP's actions here. The sole purpose of running in arenas is to drag the match out as long as possible, true, but...the runner at the end is only enjoying themselves when the remaining opposing players give chase.

And that didn't happen here. In fact, there was no attention given to the runner that he or she could see. The OP and his teammate sat down for crying out loud. Playing into the runner's hands? Hardly.

The fact that the runner ran back up to them is testament to the OP's strategy effectively ruining the runner's plans.
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Old Aug 22, 2005, 02:47 AM // 02:47   #24
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I'm not critizing the actions of the original poster.

I am just giving my view on the matter that most of the time when your team isn't equiped to stop a runner it really isn't worth the mostly pyrrhic victory gained after dragging a match out for more than a half hour. It's an act of futility and makes me wish there was a limit on how much time an arena stayed "live" before somehow calculating a winner. This goes for Random, Team Arena, Hall of Heroes, or Guild Battles.
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Old Aug 22, 2005, 02:57 AM // 02:57   #25
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Sanji, remember that a runner only wins when you give chase. When you feign (or honestly show) disinterest...the reaction is the same as a child throwing a tantrum. When a kid starts yelling, paying attention to him will only encourage him further. Same principle applies here.

And wouldn't the true act of futility would be giving chase? Seems to me the OP hit the runner where it hurt him the most:

He ignored him.
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Old Aug 22, 2005, 03:15 AM // 03:15   #26
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My first post was more aimed at situations where it's more futile and you can't fall back on snares or using Guild Wars as a glorified chat program. It's great when you can deal with it, but most of the time, in my opinion, it's better to just step away.

Sure, he gets 10 faction, but you get to go on with your life. I say this from someone who has all too commonly got pulled into these contests of wills and ego. Perhaps I'm alone in the feeling that it's just not worth it.
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Old Aug 22, 2005, 03:17 AM // 03:17   #27
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Quote:
Originally Posted by LathalDraugr
I'd also like to point out that to my mind running is viable and fair tactic. If you can't kill them and they can't kill you why should it be them that has to quit? I would argue that if you can't bring them down then you have as much of an obligation to quit as they do.
Fine. But running on both sides must be 3 times normal speed and the soundtrack must be changed to "Yackety Sax" from Benny Hill.
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Old Aug 22, 2005, 03:34 AM // 03:34   #28
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Quote:
Originally Posted by AeroLion
Fine. But running on both sides must be 3 times normal speed and the soundtrack must be changed to "Yackety Sax" from Benny Hill.
A most empathetic YES. This would force me to indulge even the crassest of runners.
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Old Aug 22, 2005, 03:39 AM // 03:39   #29
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Before anyone thinks I'm making light of the situation, I'd like to point out that the OP had Pin Down and outwitted the runner strategically. I think that's something we can all get behind.
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Old Aug 22, 2005, 08:11 AM // 08:11   #30
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ill be honest here.. ive run off occasionly - usually hwoever its tactical in purpose - i.e i pin down and storm chaser away form a warrior, who turns to go fter a different target, figuring me to be too much of a pain.. at which point i turn around and proceed to shoot him in the back. X.x

that said, Brilliant dood - great use of your pet, and a all around nice way to one your oppent.. ^^
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